State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Basketball Games on Android in the Middle East: Q4 2022 Performance

In Q4 2022, the top 5 basketball games on Android in the Middle East showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal notable trends.

Top 5 Basketball Games on Android in the Middle East: Q4 2022 Performance

In the fourth quarter of 2022, the performance of the top 5 basketball games on the Android platform in the Middle East exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Basket Battle from Supersonic Studios LTD saw its weekly downloads fluctuate, starting at around 20.4K in late September and dipping to approximately 4.4K by early December, before rebounding to around 14.7K in the final week of December. Weekly revenue for this app was fairly inconsistent, with a peak of $26 in mid-December. Active users showed a slight decline from around 90K in late September to about 66K in early December, then increased again to around 86K by the end of December.

Basketball Stars: Multiplayer by Miniclip.com experienced a steady growth in weekly revenue, starting at $554 and ending the quarter at $541. Downloads were relatively stable, with a notable increase from 5.4K in late September to over 10K in late November. Active users also saw a consistent rise, beginning at around 21K and peaking at approximately 30K in late November.

Jump Dunk 3D from VOODOO had an interesting quarter with no revenue reported. Downloads surged significantly from 144 in late September to around 17.2K in mid-November, before declining to approximately 2.8K by the end of December. Active users followed a similar trend, increasing from around 6.2K to a peak of 28.5K in mid-November, then dropping to about 9.8K by the end of December.

Mini Basketball, another offering from Miniclip.com, saw its weekly revenue range between $237 and $594 throughout the quarter. Downloads were fairly stable, fluctuating between 2.9K and 4K. Active users exhibited a slight decline from around 5K to approximately 4.3K by the end of December.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed moderate revenue performance, ranging from $76 to $472. Weekly downloads were quite stable, starting at around 3K and ending the quarter at approximately 2K. Active users saw a slight decline, starting at about 20.5K in late September and ending at around 17.3K in late December.

These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top basketball games. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023